My first successful product
Back in November, I was chilling on Discord with some gamer friends when out of nowhere, this guy says he just bought an $8/month subscription for a custom crosshair on his screen. And I was like… did you seriously just pay $8 a month for a dot on your screen?!
Then another friend jumps in, shares his screen, and shows that he’s paying $12 for a similar service. At this point, the conversation turns into a debate about which one is better for the money. They start arguing about features, ease of use, RAM usage — all that.
That’s when I told them, “Dude, I could build you one for the price of a drink.” Something easier to use, simpler to set up, and lighter on resources. That same day, I built it and gave it to them. Their feedback was amazing.
So I thought — why not take this further? I threw together a landing page chrossx.com and started marketing on Reddit, replying to comments from people frustrated with overpriced crosshair apps. It got a ton of traction. Over 5K downloads in the first month, and since November last year, it’s well past 30K downloads.
It was awesome, but keeping it free was getting too expensive. So last week, I decided to make it a one‑time purchase of just $1.99. And to my surprise, over 100 people bought it in the first week alone.
I’m sharing this because I think a lot of devs overthink things — always looking for the next big idea, when sometimes the best opportunities are right in front of you. You don’t have to reinvent the wheel — just find something simple, improve it, and solve a problem people actually care about.